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Sims 2 pc online
Sims 2 pc online






sims 2 pc online

In early 2005, The Sims Online faced a bug, which was discovered and quickly spread in use throughout the game. For example, players who joined a lot under the Service category could use a workbench to craft items, which would then often be sold to a player who owns a lot in the Shopping category who would sell the items at a higher retail price. Each of these categories had special items that could only be used in that specific category. There were many categories for player's properties: Welcome, Money, Skills, Services, Entertainment, Romance, Shopping, Games, Offbeat, and Residence. However, due to not having a proper deed trade system in place until the start of EA-Land, many players faced security issues such as scamming. The largest and most active market in the game was real estate: players would buy, sell, and rent property to other players. The Sims Online simulated a working economy.

sims 2 pc online

Popular methods included opening item shops, offering services to users such as food and lodging, or using objects to create items such as pizza (pizza object), essays (typewriter), or paintings (easel). The in-game jobs did not offer a large salary, causing many players to seek out other sources. There were four official jobs available in The Sims Online: Restaurant, Robot Factory, DJ, and Dancing. Skill level ranged in number from 0 to 20.99.

sims 2 pc online

The game had six core skills: Mechanical, Cooking, Charisma, Body, Creativity, and Logic. A skill could be increased at a faster rate when multiple Sims in the lot worked on the same skill simultaneously. They were occasionally needed for special interactions with other players, such as serenading. They were necessary for receiving more money from paying objects and earning promotions in the offered career tracks. Obtaining factual skills points was an important aspect of gameplay. Test Center Sims also started with three times the start-up money.

sims 2 pc online

Another was Test Center, where the player could never move out of the city. A few examples of these features were the ability to create a family of up to four adult Sims, with adjustable free will levels bills and a repo man and fires and firemen. Betaville was a city created for the purpose of testing new features. For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled. ( June 2021) ( Learn how and when to remove this template message)įour cities had special rules: Dragon's Cove was known as the "hardcore city", as there were a number of harder game objectives to consider when playing here. Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This section needs additional citations for verification.








Sims 2 pc online